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Dr. Paul M. Torrens, Center for Urban Science + Progress, New York University

Dynamic physics for built infrastructure

Project overview | Demonstrations | Eye candy | Related groups
Project overview

As an extension of some of the research I have been developing to cater to the biomechanics and physics of human bodies and collisions in motion, I have been building rigid body physics solvers for built infrastructure. This can resolve 3D motion (so, 4D) and collisions for a variety of different physical parameters (see some concrete, foam blocks, and cardboard boxes in the movie below). This work is also incorporated into my existing modeling and visualization pipeline.

Rigid body physics (you will need the Adobe Flash Player plug-in for your browser to view this movie)
Eye candy
(Print-quality versions of these graphics are available upon request)

Some tron boxes

Some stuff falling through space and time

Related groups



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