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| Dr. Paul M. Torrens, Center for Urban Science + Progress, New York University | ||||||
Dynamic physics for built infrastructure
| Project overview | Demonstrations | Eye candy | Related groups | |
| Project overview | |
As an extension of some of the research I have been developing to cater to the biomechanics and physics of human bodies and collisions in motion, I have been building rigid body physics solvers for built infrastructure. This can resolve 3D motion (so, 4D) and collisions for a variety of different physical parameters (see some concrete, foam blocks, and cardboard boxes in the movie below). This work is also incorporated into my existing modeling and visualization pipeline. |
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| Demonstrations | |
| Rigid body physics (you will need the Adobe Flash Player plug-in for your browser to view this movie) | |
| Eye candy | |
| (Print-quality versions of these graphics are available upon request) | |
Some tron boxes
Some stuff falling through space and time |
| Related groups | |
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Robot motion control |
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![]() Human behavior in critical scenarios |
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![]() Modeling riots |
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A toolkit for measuring sprawl
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![]() Simulating crowd behavior |
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![]() Wi-Fi geography |
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![]() Simulating sprawl |
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