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Dr. Paul M. Torrens, Center for Urban Science + Progress, New York University

Dynamic physics for built infrastructure

Project overview | Demonstrations | Eye candy | Related groups
Project overview

As an extension of some of the research I have been developing to cater to the biomechanics and physics of human bodies and collisions in motion, I have been building rigid body physics solvers for built infrastructure. This can resolve 3D motion (so, 4D) and collisions for a variety of different physical parameters (see some concrete, foam blocks, and cardboard boxes in the movie below). This work is also incorporated into my existing modeling and visualization pipeline.

 
Demonstrations
 
Rigid body physics (you will need the Adobe Flash Player plug-in for your browser to view this movie)
 
Eye candy
(Print-quality versions of these graphics are available upon request)

Some tron boxes

Some stuff falling through space and time

Related groups

Havok

 


GIS movement tracks

Big data movement analytics

 

climate indicators spatial analysis

Land indicators of climate

geosimulation high performance computing

High-performance computing and networking for geosimulation

earthquake model agent based GIS

Earthquake models

CA ice sheet model

Ice-sheet modeling





kinect control of GIS and robots
Robot motion control



simulating disasters ABM GIS
Human behavior in critical scenarios



crowd model riot model simulation wired

Modeling riots



physics engine GIS

Dynamic physics for built infrastructure




moving agents through space and time

Moving agents through space and time




validating agent based models

Validating agent-based models




machine learning GIS

Machine-learning behavioral geography




high performance computing urban simulation emergence

Accelerating agent-based models




megacity models

Megacity futures




immersive modeling

Immersive modeling




space-time GIS

Space-time GIS and analysis




measuring sprawl

A toolkit for measuring sprawl




space-time GIS

Modeling time, space, and behavior




simulating crowd behavior

Simulating crowd behavior



wi-fi geography

Wi-Fi geography


Simulating sprawl

Simulating sprawl