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Dr. Paul M. Torrens, Center for Urban Science + Progress, New York University

Immersive modeling

Publications are here | Project overview | Demonstrations | Support | Related groups
Project overview

This project is in the very early stages of development. The goal is to develop fully-immersive simulation environments for exploring urban phenomena. Thus far, we have developed immersive crowd models that allow the model-user to view the evolving geography of complex crowd behavior from the perspective of a participating member of that crowd. In the movie demonstration shown below, for example, this allows us to show model-users how difficult it can be to navigate dense crowds toward safety in an evacuation scenario.

See my lecture on the topic here.

 
Demonstrations
 
Immersive crowd modeling (you will need the Adobe Flash Player plug-in for your browser to view this movie)
 
Support
Torrens, P.M. (2007-2012) “CAREER: Exploring the dynamics of individual pedestrian and crowd behavior in dense urban settings: a computational approach”. National Science Foundation (Faculty Early Career Development (CAREER); Geography & Regional Science/ Methodology, Measurement, and Statistics)
 Torrens, P.M. (2006) “Urban simulation at the micro-level”. Autodesk, Inc.
Related groups
GV2, Trinity College Dublin
Center for Human Modeling and Simulation, University of Pennsylvania

GIS movement tracks

Big data movement analytics

 

climate indicators spatial analysis

Land indicators of climate

geosimulation high performance computing

High-performance computing and networking for geosimulation

earthquake model agent based GIS

Earthquake models

CA ice sheet model

Ice-sheet modeling





kinect control of GIS and robots
Robot motion control



simulating disasters ABM GIS
Human behavior in critical scenarios



crowd model riot model simulation wired

Modeling riots



physics engine GIS

Dynamic physics for built infrastructure




moving agents through space and time

Moving agents through space and time




validating agent based models

Validating agent-based models




machine learning GIS

Machine-learning behavioral geography




high performance computing urban simulation emergence

Accelerating agent-based models




megacity models

Megacity futures




immersive modeling

Immersive modeling




space-time GIS

Space-time GIS and analysis




measuring sprawl

A toolkit for measuring sprawl




space-time GIS

Modeling time, space, and behavior




simulating crowd behavior

Simulating crowd behavior



wi-fi geography

Wi-Fi geography


Simulating sprawl

Simulating sprawl