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Dr. Paul M. Torrens, Center for Urban Science + Progress, New York University

Immersive modeling

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Project overview

This project is in the very early stages of development. The goal is to develop fully-immersive simulation environments for exploring urban phenomena. Thus far, we have developed immersive crowd models that allow the model-user to view the evolving geography of complex crowd behavior from the perspective of a participating member of that crowd. In the movie demonstration shown below, for example, this allows us to show model-users how difficult it can be to navigate dense crowds toward safety in an evacuation scenario.

See my lecture on the topic here.

Immersive crowd modeling (you will need the Adobe Flash Player plug-in for your browser to view this movie)
Torrens, P.M. (2007-2012) “CAREER: Exploring the dynamics of individual pedestrian and crowd behavior in dense urban settings: a computational approach”. National Science Foundation (Faculty Early Career Development (CAREER); Geography & Regional Science/ Methodology, Measurement, and Statistics)
 Torrens, P.M. (2006) “Urban simulation at the micro-level”. Autodesk, Inc.
Related groups
GV2, Trinity College Dublin
Center for Human Modeling and Simulation, University of Pennsylvania

GIS movement tracks

Big data movement analytics


climate indicators spatial analysis

Land indicators of climate

geosimulation high performance computing

High-performance computing and networking for geosimulation

earthquake model agent based GIS

Earthquake models

CA ice sheet model

Ice-sheet modeling

kinect control of GIS and robots
Robot motion control

simulating disasters ABM GIS
Human behavior in critical scenarios

crowd model riot model simulation wired

Modeling riots

physics engine GIS

Dynamic physics for built infrastructure

moving agents through space and time

Moving agents through space and time

validating agent based models

Validating agent-based models

machine learning GIS

Machine-learning behavioral geography

high performance computing urban simulation emergence

Accelerating agent-based models

megacity models

Megacity futures

immersive modeling

Immersive modeling

space-time GIS

Space-time GIS and analysis

measuring sprawl

A toolkit for measuring sprawl

space-time GIS

Modeling time, space, and behavior

simulating crowd behavior

Simulating crowd behavior

wi-fi geography

Wi-Fi geography

Simulating sprawl

Simulating sprawl