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| Dr. Paul M. Torrens, ASU School of Geographical Sciences, torrens at geosimulation dot com | ||||||
Immersive modeling
| Publications are here | Project overview | Demonstrations | Support | Related groups | |
| Project overview | |
This project is in the very early stages of development. The goal is to develop fully-immersive simulation environments for exploring urban phenomena. Thus far, we have developed immersive crowd models that allow the model-user to view the evolving geography of complex crowd behavior from the perspective of a participating member of that crowd. In the movie demonstration shown below, for example, this allows us to show model-users how difficult it can be to navigate dense crowds toward safety in an evacuation scenario. |
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| Demonstrations | |
| Immersive crowd modeling (you will need the Adobe Flash Player plug-in for your browser to view this movie) | |
| Support |
| Torrens, P.M. (2007-2012) “CAREER: Exploring the dynamics of individual pedestrian and crowd behavior in dense urban settings: a computational approach”. National Science Foundation (Faculty Early Career Development (CAREER); Geography & Regional Science/ Methodology, Measurement, and Statistics) | |
| Torrens, P.M. (2006) “Urban simulation at the micro-level”. Autodesk, Inc. | |
| Related groups | |
| GV2, Trinity College Dublin | |
| Design Graphics Lab, North Carolina State (Benjamin Watson) | |
| Digital Phoenix, Arizona State University | |
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