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Dr. Paul M. Torrens, Center for Urban Science + Progress, New York University |
Immersive modeling
Publications are here | Project overview | Demonstrations | Support | Related groups | |
Project overview | |
This project is in the very early stages of development. The goal is to develop fully-immersive simulation environments for exploring urban phenomena. Thus far, we have developed immersive crowd models that allow the model-user to view the evolving geography of complex crowd behavior from the perspective of a participating member of that crowd. In the movie demonstration shown below, for example, this allows us to show model-users how difficult it can be to navigate dense crowds toward safety in an evacuation scenario. See my lecture on the topic here. |
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Demonstrations | |
Immersive crowd modeling (you will need the Adobe Flash Player plug-in for your browser to view this movie) | |
Support |
Torrens, P.M. (2007-2012) “CAREER: Exploring the dynamics of individual pedestrian and crowd behavior in dense urban settings: a computational approach”. National Science Foundation (Faculty Early Career Development (CAREER); Geography & Regional Science/ Methodology, Measurement, and Statistics) | |
Torrens, P.M. (2006) “Urban simulation at the micro-level”. Autodesk, Inc. | |
Related groups | |
GV2, Trinity College Dublin | |
Center for Human Modeling and Simulation, University of Pennsylvania |
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Robot motion control |
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Human behavior in critical scenarios |
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Modeling riots |
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A toolkit for measuring sprawl
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Simulating crowd behavior |
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Wi-Fi geography |
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Simulating sprawl |
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