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Dr. Paul M. Torrens, Center for GIS, Department of Geographical Sciences, and UMIACS, University of Maryland

Modeling human behavior in critical scenarios

Project overviewEye candy | Related groups
Project overview

I have been developing an integrated modeling environment to support extensible simulation of human behavior in critical scenarios. For the most part, the focus of the model is on faithfully representing individual and collective human movement under critical situations, but this also calls for realistic representation of the critical events. To that end, I have been building-in functionality to model a varied set of scenarios: earthquakes, mass panic, emergency evacuation dynamics, rioting, and invasion by monsters. At the core, the model is built with my new "polyspatial automata" engine, which allows for a large degreee of flexibility in representing human behavior, interactive physical environments, multi-system dynamics, multi-scale phenomena, uncertainty, and so on. The pipeline is also developed within the immersive graphics environment that I have been working on. It also connects to a dedicated space-time spatial data access and GIS scheme, and it can leverage accelerated computing and machine-learning if you have representative data to "feed" it.

Eye candy


simulating alien invasion with GIS and agent-based models

Behavioral geography in the face of big monsters


simulating mass panic with GIS and agent-based models

Crowd behavior during mass panic


simulating rioting with GIS and agent-based models

Riot formation, evolution, and dynamics


simulating earthquakes with GIS and agent-based models

Geographies of human behavior following earthquakes


simulating emergency egress with GIS and agent-based models

Emergency egress and evacuation

(Print-quality versions of these graphics are available upon request)

Related groups



GIS movement tracks

Big data movement analytics


climate indicators spatial analysis

Land indicators of climate

geosimulation high performance computing

High-performance computing and networking for geosimulation

earthquake model agent based GIS

Earthquake models

CA ice sheet model

Ice-sheet modeling

kinect control of GIS and robots
Robot motion control

simulating disasters ABM GIS
Human behavior in critical scenarios

crowd model riot model simulation wired

Modeling riots

physics engine GIS

Dynamic physics for built infrastructure

moving agents through space and time

Moving agents through space and time

validating agent based models

Validating agent-based models

machine learning GIS

Machine-learning behavioral geography

high performance computing urban simulation emergence

Accelerating agent-based models

megacity models

Megacity futures

immersive modeling

Immersive modeling

space-time GIS

Space-time GIS and analysis

measuring sprawl

A toolkit for measuring sprawl

space-time GIS

Modeling time, space, and behavior

simulating crowd behavior

Simulating crowd behavior

wi-fi geography

Wi-Fi geography

Simulating sprawl

Simulating sprawl